Arcs of electricity spark and flare, carrying the lightning rail toward the bridge. If Sundry is telling the truth, the train holds a fortune in Cyran gold… a fortune that rightfully belongs to the refugees scattered across Breland. And if Sundry is telling the truth, that gold is guarded by a cadre of undead soldiers, the elite warriors of Karrnath.
The airship Revenge glides toward the bridge. The warforged ranger Pierce holds his sword in his right hand; with his left, he clings to the edge of Revenge. Pierce is a living weapon, built to fight for the people of Cyre. In a moment he’ll release his grip, and if he times it right he’ll land atop the coach and have a chance to reclaim the lost treasure. If he times it wrong, he’ll be smashed to pieces at the bottom of the canyon.
A human would hold his breath, but Pierce doesn’t breathe. He just waits as Revenge passes over the bridge, and then he releases his grip.
Eberron: Reborn is an edit to the original 2002 version of Eberron presented in this book. When Wizards of the Coast launched a worldwide search for a new campaign setting. Keith Baker imagined a world of swashbuckling adventure and dark fantasy, a place where magic formed the foundation of civilization. Over the course of the next year Keith worked with a team of amazing artists and game designers to refine and develop that core idea, and the end result was the Eberron Campaign Setting. In the years that followed, a host of authors, designers, and dungeon masters across the world have continued to expand and explore this setting.
The original version book brings Eberron to the fifth edition of Dungeons & Dragons providing an overview of the core themes of the setting and the rules to connect them to current campaigns. It explores the continent of Khorvaire and the great city of Sharn. The Wayfinder’s Guide provides ideas and hooks for compelling adventures, as well as an appendix with a list of sources you can use to learn more about the setting. This setting and world have been further tweaked by TheFoxyDruid to merge the 5e, D&D 2024 rulesets, and some homebrew for personalization.
Bear in mind: this book presents my vision of Eberron combined with Keith Baker’s 5e edit. This is the world I run at my own table, and the way that I’ve converted its ideas to fit best for my table. All of the material here is presented for playtesting and to spark your imagination. The game mechanics are in draft form, usable in your campaign but not refined by final game design and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events. If Wizards of the Coast decides to make this material official, it will be refined based on your feedback and then appear in a D&D book. Beyond that: Eberron is your world as much as it is anyone else’s. Keith hope’s that this book provides you with inspiration, but don’t be limited by my ideas or decisions. Think of this as something you can build upon, not a codex of absolute law.
Welcome to Eberron: let’s explore!